The last (and double) week of STGT 2k9! I spent/wasted a bunch of time sorting out some MAME stuff during this playweek; I still managed to improve upon my previous Garegga score….by about 4000 points. Didn’t even make it to Mad Ball Mk2.
Oh well, I’ll take it.
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Slow and not so steady Garegga progress. Stages 1 though 4 represent a near perfect execution of my current strategies; only two things went wrong. I normally don’t upgrade to the 3rd level shot so early: I collected a powerup by mistake. I may consider upgrading sometime before Earth Crisis; the 4th stage is a bit more controllable with more firepower. The other mistake was Mad Ball died earlier than I wanted and I had to adjust my stage 3 suicides a bit to compensate.
I don’t bother milking the Satanic Surfer torpedoes. This will likely be my next major change in my stage 4 strategy.
Stage 5 still sucks, but not quite as much. I think I just need to give in and trigger homing options for use on the platforms.
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Look at me, I changed games again!
Steady progress through Garegga using Bornnam ABC. My suicides in stage 2 are unintentional; I usually space them different, but it all worked out so yay. Stage three is mostly uneventful except for the fact that I managed to get three lives in stock TWICE, which isn’t really going to help me with rank management later on. Stage 4 goes up until just before the two big planes; I’m all over the place here.
Stage 5 is boring and then I die to the first boss.
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